20 research outputs found

    The Convex Configurations of "Sei Shonagon Chie no Ita" and Other Dissection Puzzles

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    The tangram and Sei Shonagon Chie no Ita are popular dissection puzzles consisting of seven pieces. Each puzzle can be formed by identifying edges from sixteen identical right isosceles triangles. It is known that the tangram can form 13 convex polygons. We show that Sei Shonagon Chie no Ita can form 16 convex polygons, propose a new puzzle that can form 19, no 7 piece puzzle can form 20, and 11 pieces are necessary and sufficient to form all 20 polygons formable by 16 identical isosceles right triangles. Finally, we examine the number of convex polygons formable by different quantities of these triangles

    On Wrapping Spheres and Cubes with Rectangular Paper

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    What is the largest cube or sphere that a given rectangular piece of paper can wrap? This natural problem, which has plagued gift-wrappers everywhere, remains very much unsolved. Here we introduce new upper and lower bounds and consolidate previous results. Though these bounds rarely match, our results significantly reduce the gap

    A PTAS for Bounded-Capacity Vehicle Routing in Planar Graphs

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    The Capacitated Vehicle Routing problem is to find a minimum-cost set of tours that collectively cover clients in a graph, such that each tour starts and ends at a specified depot and is subject to a capacity bound on the number of clients it can serve. In this paper, we present a polynomial-time approximation scheme (PTAS) for instances in which the input graph is planar and the capacity is bounded. Previously, only a quasipolynomial-time approximation scheme was known for these instances. To obtain this result, we show how to embed planar graphs into bounded-treewidth graphs while preserving, in expectation, the client-to-client distances up to a small additive error proportional to client distances to the depot

    Engineering an Approximation Scheme for Traveling Salesman in Planar Graphs

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    We present an implementation of a linear-time approximation scheme for the traveling salesman problem on planar graphs with edge weights. We observe that the theoretical algorithm involves constants that are too large for practical use. Our implementation, which is not subject to the theoretical algorithm\u27s guarantee, can quickly find good tours in very large planar graphs

    The Convex Configurations of “Sei Shonagon Chie no Ita,” Tangram, and Other Silhouette Puzzles with Seven Pieces

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    The most famous silhouette puzzle is the tangram, which originated in China more than two centuries ago. From around the same time, there is a similar Japanese puzzle called Sei Shonagon Chie no Ita. Both are derived by cutting a square of material with straight incisions into seven pieces of varying shapes, and each can be decomposed into sixteen non-overlapping identical right isosceles triangles. It is known that the pieces of the tangram can form thirteen distinct convex polygons. We first show that the Sei Shonagon Chie no Ita can form sixteen. Therefore, in a sense, the Sei Shonagon Chie no Ita is more expressive than the tangram. We also propose more expressive patterns built from the same 16 identical right isosceles triangles that can form nineteen convex polygons. There exist exactly four sets of seven pieces that can form nineteen convex polygons. We show no set of seven pieces can form at least 20 convex polygons, and demonstrate that eleven pieces made from sixteen identical isosceles right triangles are necessary and sufficient to form 20 convex polygons. Moreover, no set of six pieces can form nineteen convex polygons

    Diffuse Reflection Radius in a Simple Polygon

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    It is shown that every simple polygon in general position with n walls can be illuminated from a single point light source s after at most ⌊ (n- 2) / 4 ⌋ diffuse reflections, and this bound is the best possible. A point s with this property can be computed in O(nlog n) time. It is also shown that the minimum number of diffuse reflections needed to illuminate a given simple polygon from a single point can be approximated up to an additive constant in polynomial time.SCOPUS: ar.jinfo:eu-repo/semantics/publishe

    Sliding tokens on block graphs

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    Let I, J be two given independent sets of a graph G. Imagine that the vertices of an independent set are viewed as tokens (coins). A token is allowed to move (or slide) from one vertex to one of its neighbors. The Sliding Token problem asks whether there exists a sequence of independent sets of G starting from I and ending with J such that each intermediate member of the sequence is obtained from the previous one by moving a token according to the allowed rule. In this paper, we claim that this problem is solvable in polynomial time when the input graph is a block graph—a graph whose blocks are cliques. Our algorithm is developed based on the characterization of a non-trivial structure that, in certain conditions, can be used to indicate a no-instance of the problem. Without such a structure, a sequence of token slidings between any two independent sets exists.WALCOM: Algorithms and Computation, 11th International Conference and Workshops, WALCOM 2017, Hsinchu, Taiwan, March 29–31, 2017, Proceeding

    Sliding token on bipartite permutation graphs

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    Sliding Token is a natural reconfiguration problem in which vertices of independent sets are iteratively replaced by neighbors. We develop techniques that may be useful in answering the conjecture that Sliding Token is polynomial-time decidable on bipartite graphs. Along the way, we give efficient algorithms for Sliding Token on bipartite permutation and bipartite distance-hereditary graphs.Algorithms and Computation, 26th International Symposium, ISAAC 2015, Nagoya, Japan, December 9-11, 2015, Proceeding
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